Magic Cube 3D

A free Rubik's Cube implementation in 3D
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Magic Cube 3D Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • David Vanderschel
  • Publisher web site:
  • http://david-v.home.texas.net
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 92 KB

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Magic Cube 3D Description

A free Rubik's Cube implementation in 3D Magic Cube 3D is a free Rubik's Cube simulator with some unusually powerful features. As its name implies, Magic Cube 3D some relationship to the Magic Cube 4D program that implements a four dimensional analogue of Rubik's Cube. Here are some key features of "Magic Cube 3D": Toggles: · There are some binary configuration parameters on the Toggles Menu. These enable or disable certain behaviors of the program. Auto-Scale: · This determines whether or not the program sets the Scale Limit (for image size) automatically. Such automatic scaling occurs when the window size changes, when you change a parameter which affects it (3D Viewing Distance, Face Size, or Sticker Size), and at the instant this option makes a transition to enabled. By default, it is enabled. Auto-Position: · This determines whether or not the program chooses automatically where to place the in- and out-centers in the display, which decision (if made by the program) occurs any time the window size is changed and at the instant this option makes a transition to enabled. By default, automatic positioning is enabled. 3D Twist Direction: · By default, the direction of a twist is defined in terms of how it appears in the 2D projection. If this check box is selected, it causes twist direction to be defined in terms of how it would appear to a 3D observer looking from outside the cube. Its effect is to reverse the direction of twist for in-facing faces. View Changes: · By default, changes to the 3D viewing transformation (by tumbling, rotating, or direct modification of the viewing parameters) are undoable. If you don't want this, you can disable the behaviour. · Rover Changes Undoable · If you want to be able to undo changes to the rover, you can enable this behaviour. · Rover Drive Mode · You can disable the drive mode feature for the rover. Lock Centers: · If you want to be able to move both centers together, you can select this option. If the centers are separated when you select it, they will be moved to coincide. Animate Undo/Redo: · When you undo or redo a twist, the program animates the twists by default. You can make them occur instantaneously by unselecting this option. · Model Coordinates for Keyboard · By default, keyboard twist commands are specified in terms of the FCS. Selecting this check box causes them to be for the MCS. MCS for Face Labels: · By default, the labels that appear on face stickers in the 2D display are based on the FCS - i.e., they name the face (and the associated slice) on which they appear by specifying the name of the color of the face sticker on which they are plotted. This toggle will switch those labels to specifying the MCS direction in which the face currently faces. Such MCS directions, not being the names of anything, appear in lower case. MCS for Direction Indicators: · Direction Indicators appear under the sticker names on the cells of the Text Display on the Layered-View Window. By default these Direction Indicators use the Face Coordinate System. You can select MCS coordinates with this toggle. · Highlight Cubie's Stickers Requirements: · Java


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