Pyggel

Open source 3D game development engine, written using Pygame/PyOpenGL
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Pyggel Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • RoeBros
  • Publisher web site:
  • http://code.google.com/u/RoeBros/
  • Operating Systems:
  • Mac OS X 10.0 or later
  • File Size:
  • 428 KB

Pyggel Tags


Pyggel Description

Open source 3D game development engine, written using Pygame/PyOpenGL Pyggel (Python Graphical Game Engine + Libraries) will ease the learning curve of getting into 3d programming, while also having a strong enough framework for full-sized applications. Pyggel has a large amount of features, that are geared towards making 3D game development as quick and simple as possible. NOTE: Pyggel is licensed, developed and provided under the terms of the GNU Lesser General Public License. Here are some key features of "Pyggel": · FPS and third-person cameras, · 2d and 3d (billboarded) image loading and rendering, · OBJ mesh loading, · Collision detection objects (Vector, Sphere, AABox), · Simple Geometry rendering objects, · Particle effects, · VertexArray and other speed optimizers, What's New in This Release: · Added get_mouse_pos2d method to view.screen · Updated Tutorials · Speed optimizations · Fixed bug where geometry.Cube objects were too big · Misc other bugfixes · Changed Quads and Planes so they act as you would expect, instead of like a cube with the rest of the faces invisible. · Removed deprecation of texture flipping arg for Textures - as OBJ files (and other things) require it. · Updated test_safe function so kwargs work correctly. · Changed Font3D fsize arg to size, to match other fonts. · Made Radio/MultiChoiceRadio? widgets "change" event return current state of all options. · Replaced old pick method of scenes, now the render method returns any picked objects. · Updated randfloat so you can specify how many digits to the right of the decimal point to use. · Added a function to math3d that calculates the lighting normals for triangles.


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