SIO2 iPhone Game Engine

Free open source 3D game engine?for iPhone and iPod Touch.
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SIO2 iPhone Game Engine Ranking & Summary

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  • Rating:
  • License:
  • MIT
  • Price:
  • FREE
  • Publisher Name:
  • SIO2 Interactive
  • Publisher web site:
  • http://sio2interactive.com/
  • Operating Systems:
  • Mac OS X 10.5.7 or later
  • File Size:
  • 23.1 MB

SIO2 iPhone Game Engine Tags


SIO2 iPhone Game Engine Description

Free open source 3D game engine?for iPhone and iPod Touch. SIO2 iPhone Game Engine is a great game engine for your iPhone or iPod Touch.You can use SIO2 for free or for commercial product. The SIO2_SDK comes with a set of 20 tutorials, and video tutorials, documentation, online support through forum, email and IM, and also include outsourcing services.SIO2 iPhone Game Engine is by far the best overall solution for 3D Game Development for iPhone and iPod Touch available out there!The free version have been used in over 30 game titles on the app store, and the indie version have been used in more than 50 titles including well known Top 10 App.SIO2 is a proven, stable, complete, easy to use where everything is working out of the box and allow you to create state of the art iPhone and iPod Touch game in a breeze. Here are some key features of "SIO2 iPhone Game Engine": Architecture: · Optimized File Format · Unique Package Approach · Secure ?distribution package · OpenGL ES v1.1 Compatible · Written in pure ?C/C++ Tool Chain: · Built around Blender (WYSIWYG) · Exporter & ?Optimizer Real Time Physic (Bullet): · Rigid Body · Dynamic Body ? · Collision Detection · Soft Body Texturing: · Multi-Texturing · Texture Filtering · Anisotropic Filtering · Transparent · Semi-Transparent · Textures Binding Callbacks · Animated ?Texture · DOT3 Support Multimedia & Special Effects: · 3D ?Ambient & FX Sound · Realtime MP3 Quality Playback · Realtime MPEG4 ?Quality Playback · Particle System · Fog · CPU based Vertex Shader · Multi-Material Support Scene Management: · Fast Sorting & Culling System · Event & Trigger ?System · Scripting Support · Network Support (TCP/IP) · Touch Screen ?& Accelerometer Lighting & Shadow: · Per-Vertex · Light ?Mapping · Projected Shadow · Projected Geometry Animation: · Full ?IPO Curve/Path Support · Hybrid Skeletal Animation · Action Based ?Animation System · Dynamic Physic Support Requirements: · iPhone SDK 3.0 or later What's New in This Release: · Exporter now export emptymesh. · Emitter culling bug fix. · SIO2frame support normals. · Add sio2ResetListener function. · Sound stream improvements & bug fix. · sio2ObjectRenderFrame optimization. · File format optimization (shorter tag faster parsing almost 50% faster but less user friendly) -> Please re-export your scenes... · Lamp flag export bug fix. · sio2ImageBlur. · Added safety net for SIO2thread. · Video stop thread bug fix. · Video mem leak fix. · Video optimization (almost 2x). · New action system based on Blender action strips. · SIO2widget & SIO2object SIO2_TRANSFORM_MATRIX_NONE bug fix. · Bullet 2.75 rc3 (need -fno-regmove compiler flag). · sio2TransformRotateX & sio2TransformRotateZ takes now degree. · Adjustable clipping planes, default 5 ~ 16% faster. · Integration of nvtristrip (optimize up to 40% faster). · GL_EXT_texture_lod_bias integration optimization. · Dot3 Lighting & Normalmap Tutorial (basic). · SIO2image bind check (avoid binding image over and over). · SIO2image bind & unbind function callbacks (ideal for combiners & texture matrices). · Add SIO2_OBJECT_INVISIBLE that can be toggled by the face property "invisible". · SIO2_OBJECT_GHOST act now like the one in blender. · Exporter now use pure Python to compress zipfile (ideal for cross platform assets creation). · Machine state software support. · Now export static mesh of any kinds. · Frustum clipping for small or long objects bug fixed. (http://robertmarkmorley.com/2008/11/16/frustum-culling-in-opengl/) · sio2CameraPerspective bug fix. · Port for iPhone OS 3.0 ( -Wno-write-strings ). · Exporter: automatic quads to triangles conversion + remove double at 0.001f of threshold. · OpenGL ES trace. · SIO2video optimization and flexibility improvement. · LUA VM Reset Function. · Material SIO2vertexshader calback (in object space). · sio2ObjectSoftCopy create an instance at 0,0,0. · sio2ObjectHardCopy create a full copy at 0,0,0. · sio2Frame callback, give the opportunity to callback a function when rendering a frame on an animation. · Lower SIO2object memory footprint. Now init. struct for physic and animation. · SIO2frame callback, provide callback functionalities for animation sequence. · SIO2ipo callback, provide callback functionalities for curve sequence. · General optimization, leaks & bug fix (all known bugs).


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