Sid Meier's Civilization IV: Beyond the Sword Expansion Pack for Mac

Update the retail version of Civilization IV: Beyond the Sword game.
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Sid Meier's Civilization IV: Beyond the Sword Expansion Pack for Mac Ranking & Summary

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  • Rating:
  • Price:
  • Free
  • Publisher Name:
  • By Aspyr Media
  • Additional Requirements:
  • Operating System: Mac OS X 10.4.11, 10.5.6 CPU Processor: PowerPC G5 or Intel CPU Speed: 1.8 GHz Memory: 512 MB or higher Hard Disk Space: 2.5 GB free disk space Video Card (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 6600 Video Memory (VRam): 128 MB Media Required: DVD-ROM Drive Peripherals: Macintosh mouse and keyboard Supported Video cards: NVIDIA GeForce 6600, 6800, 7300, 7600, 7800, 8600, 8800, 9400, 9600, GEFORCE GT 120, GEFORCE QUADRO FX 4500 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900, HD 2400, 2600, 3870 Recommended System Requirements: CPU Speed: 2.0 GHz Memory: 1 GB Video RAM: 128 MB NOTICE: Intel integrated video chipsets are not supported. NOTICE: Apple original CPU's only, CPU upgrades not supported. NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive) REQUIRES THE FULL VERSION OF Civilization IV for Mac OS X TO PLAY
  • Total Downloads:
  • 830

Sid Meier's Civilization IV: Beyond the Sword Expansion Pack for Mac Tags


Sid Meier's Civilization IV: Beyond the Sword Expansion Pack for Mac Description

The Steam and digital download releases are already patched with this update. This is for the original retail disk version ONLY. Changelist: Info screen always shows demographics when espionage is disabled Players can no longer receive obsolete resources through trade Fixed bug where culture obtained through espionage was 100 times lower than intended AI player better evaluates his situation before voting for a ban on nuclear weapons Fixed a few AI civic evaluation bugs AI changes civics during Golden Ages Fixed bug with AI not knowing how close its cities are to other players Re-enabled Foreign Advisor "Glance" screen Fixed Team Battleground map script to distribute hills better and work around team-counting problem Civilopedia lists buildings that replace a given building Barrage promotions no longer available to units without the ability to already cause collateral damage Conquistador ignores walls, to be consistent with Cuirassier Fixed AI defender bug for newly captured cities Build-specific production modifiers are no longer counted for overflow gold calculations Building or destroying a fort now properly refreshes resource connections Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add Fixed event triggering on a dead unit AI uses Warlords to make super-medic units Better AI decision-making related to damaged air units Better AI use of missiles to disconnect enemy resources AI evacuates ships and planes from cities in danger AI no longer joins Great People to cities in danger Fixed bug where AI Great Engineers would hurry Wonders in other players' cities Spies no longer interrupt their mission when moving next to an enemy unit Fixed map generator bug for water starts Situations which invalidated Secretary General/AP Resident now force the next vote to be an election Fixed team-counting bug that would cause some mapscripts to fail Moved some gamecore-specific code into the DLL


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