PC Speaker MusicControl the beep sound of your PC Speaker | |
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PC Speaker Music Ranking & Summary
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- License:
- Freeware
- Publisher Name:
- Anders Jakobsen
- Operating Systems:
- Windows 9X / ME
- File Size:
- 598 KB
PC Speaker Music Tags
- sound speaker share speaker Frequency system beep beep Speaker Notification Beep Sound media speaker speaker simulator speaker effect speaker output rotary speaker robustic speaker Design Speaker speaker control Alphabet speaker text speaker PC Speaker PC Speaker frequency PC Speaker Music beep core implementation speaker component speaker mode beep stoper stop system beep system beep stoper unmute speaker Speaker Server stop Windows beep supress beep Windows beep Internal Speaker virtual speaker sound speaker G beep sound stop beep Speaker Recognition speaker system system speaker speaker design keyboard speaker
PC Speaker Music Description
PC Speaker Music is a simple application that will allow you to control the "beep sound" of your PC Speaker. This list show all posible parameters under the editor, where x/y/z stands for the integer values. Commands D, Q, S ,P and J doesn't use the local delay, they skip as soon as the command has been executed. All parameters (x/y/z) are initialized to zero at the start of each note, so sometimes it's not necessary to specify all the parameters. All numbers are calculated in milliseconds. ■ x : Will play the frequency x on the PC Speaker. ■ x must be between else an error will occur. ■ Dx/y : Sets the global delay to x ms. ■ If y is larger than zero, the delay is increased by x. ■ Qx/y : Sets the frequenzy screew can be negative. ■ All notes will now be played x higher, set x to 0 to reset. ■ If y is larger than zero, the screw is increased by x. ■ Sx : Will sleep for x ms (Playing last note under sleep). ■ Px : Pauses for x ms (Silence under sleep). ■ N : N will pause in the current local delay (Dx). ■ Fx/y/z : Fades from x to y Hz playing every z note using the delay. ■ Tx/y/z : Tremor effect. x: Number of ticks, y: Ontime, z: Offtime. ■ Jx/y : Jump to command x, and run loop y times. Remember when this command is processed it has already played the notes once. ■ If x is negative, it jumps back x commands. ■ > : Begin the playback here. ■ < : End the playback here.
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